MAJA - Modeling and Animating the Human Jaw


1. 3D Computergraphics - New media for education

Video films have become common media in education of different disciplines, one of those is dentristry. A context and all contained objects can be shown and their motions can be visualized.
Unfortunately, videos do not provide interaction facilities for the spectator. It's possible to stop a film, repeat a sequence or change the playback speed, but the contents and actions are the same.

There are following advantages of an interactive 3D computer simulation with respect to common media in education:

Books Slides Videos 3D Computer
Simulation
2D capable + + + +
3D capable O O O +
Animation O O + +
Exploration O - - +
Interaction - - O +
+ excellent O limited - not possible

That's why we have developed MAJA. It provides a digital 3D model of a human skull which can be explored interactively by the user. Especially the motions of the jaw can be studied.


2. Digital 3D Skull Model

MAJA uses a synthetic, digital 3D skull model which consists of 89 different parts, which are classified towards medial criteria. Rendering the model leads to a nearly photorealistic visualization of the human skull.

In future, the synthetic model will be replaced by 3D digitized models of a partient to provide a tool applicable in dentirsty diagnostics.


3. Simulation of the Lower Jaw Motions


4. MAJA Features


5. MAJA Graphical User Interface

MAJA Screenshot


6. Application Area


7. Future Work


8. Further Information


©1998 by Jörg Reiberg.